Monday 13 March 2023

Turn 2. Colony Square rumpus (aar/battle report)

We approached Colony Square as discreetly as we could. As much as 6 heavily armed people could approach discreetly. The place looked in lock-down. Even the Med. Centre looked closed.

Colony Square, now just district 2, is one of the oldest parts of Ebaracum. It still has the off-world habs that were constructed in the second phase of colonisation. It looked good for its age. A little shabby, but generally cared for. Unlike current construction, it was set onto carbonised earth. It was the cheapest basing for habs back when.

There are local plants and bushes which brightens up the place.

Our target was the square, where the 'old Earth' statues stood, paused mid-fight with an alien creature. Hold the location, drive out the  raiders.

We got the drop on them (seized initiative), and moved up using the cover of the trees and statues whilst Botticelli tried a long shot which missed. Bott got lucky and tried another shot (only 1x2 rolled in reaction roll giving 1st phase actions) but the target was at long range and pretty well hidden in cover.




The raiders moved up took 3 shots which all missed.

Cromwell moved up, shot and missed. 

Hari didn't miss and the first went down. Brax and I moved closer to the cover of the statues.


One of the raiders bailed out (1x1 on the panic roll)

Hari and Bott moved up. The enemy also. Bott was the target of two shots, him being in the open. Both hit but bounced off his armour (two 6's in his armour saving throws!). Cromwell was shot at which missed.



Bott got the message and moved into cover (1x2 on the reaction roll giving 1st phase action)

Cromwell was the target again and was lucky it missed. I wasn't and went down. 


As Cromwell tells it, he and Hari shot at the same guy, 4 shots all missed. He must have thought it was his lucky day. Until Wolf came round the building and laid him down. Brax took a shot at one and missed.


Another enemy bailed leaving the leader alone. He must be one tough cookie to have stayed!

Bott soon took him down (1x2 on the reaction roll giving 1st phase actions) leaving the crew pretty relieved except for me being down.


The crew held the field and searched for loot while I was attended to.



Tuesday 7 March 2023

Colony Square set up

 A few pictures of the set-up for the coming skirmish.


View from behind the Medical Centre. 
The statues in Colony Square

View from behind the Raiders position

View from behind the crews position

Another view from behind the Raiders position

Another view from the opposite side from the Medical Centre




You get a good view of the Off-World habs in these pictures. Cardstock buildings downloaded from Wargames vault.

The cloth is one shown in an earlier post. Such good choices in, some, US fabric shops.

Sunday 5 March 2023

Turn 2 world events

 All in all we were not in a bad position after the first mission. The galactic war was far away and we had no reason, yet, to depart Verulamium any time soon. Let's hope it stays that way a while.

The upkeep for the crew was 1 cred which took us down to 17 creds. The interest on the ship being one cred took that to 21, so I paid another 4 off the debt. The kitty now stood at 13 creds. I hoped for a well paying mission.

Wolf, Botticelli and Cromwell went to train. I was hoping it might help with marksmanship. They had some improvement (+1XP).

Brax, I sent to trade. He wasn't outstanding. Just some scrap he sold for 1 cred. It helps, but, gees!

Hari and I went job hunting. Some corporates offered us a job with 3 creds pay. Unfortunately it had no benefits. Times must be hard for these corporate types.

The job was to secure a location where some raiders had taken up residence.

I allocated equipment ready for the job. Not a lot of difference from the first one. But I'm sure glad we had the shotgun and stims.

I gave Bott the hunting rifle so he could have ranged firing.

I took the shotgun and a stim pack. I gave Wolf a stim pack, too.

Crew

Cap - Reaction 1, Speed 5,  Combat 0, Toughness 3,  Savvy 1, Luck 1,  XP 3

Boosted leg, Shotgun, Infantry laser pistol, stim pack

Wolf - Reaction 1, Speed, 4 Combat 0, Toughness 3, XP 1

Military rifle & stim pack

 Brax - Reaction 1, Speed 4,  Combat 0, Toughness 3,  Savvy 1, XP 3

Infantry laser pistol, Boarding sabre

Botticelli - Reaction 2, Speed 4,  Combat 1, Toughness 4,  Savvy 2,

Hunting rifle, close combat weapon (hammer)

Flash Hari - Reaction 1, Speed 4,  Combat 0, Toughness 3,  Savvy 0, XP 1

Rattle gun

Cromwell - Reaction 1, Speed 4,  Combat 0, Toughness 3,  Savvy 0, XP 1

Military rifle


PS

Don't ask me why Botticelli went training, he can't gain XP!

Turn 4

(1) Upkeep & Ship Repairs No repairs necessary. Ship Upkeep 6 credits. 16 + 1= 17 - 6 = 11 Crew Upkeep 1 credit (2) Assign & resolve...