Monday 13 March 2023

Turn 2. Colony Square rumpus (aar/battle report)

We approached Colony Square as discreetly as we could. As much as 6 heavily armed people could approach discreetly. The place looked in lock-down. Even the Med. Centre looked closed.

Colony Square, now just district 2, is one of the oldest parts of Ebaracum. It still has the off-world habs that were constructed in the second phase of colonisation. It looked good for its age. A little shabby, but generally cared for. Unlike current construction, it was set onto carbonised earth. It was the cheapest basing for habs back when.

There are local plants and bushes which brightens up the place.

Our target was the square, where the 'old Earth' statues stood, paused mid-fight with an alien creature. Hold the location, drive out the  raiders.

We got the drop on them (seized initiative), and moved up using the cover of the trees and statues whilst Botticelli tried a long shot which missed. Bott got lucky and tried another shot (only 1x2 rolled in reaction roll giving 1st phase actions) but the target was at long range and pretty well hidden in cover.




The raiders moved up took 3 shots which all missed.

Cromwell moved up, shot and missed. 

Hari didn't miss and the first went down. Brax and I moved closer to the cover of the statues.


One of the raiders bailed out (1x1 on the panic roll)

Hari and Bott moved up. The enemy also. Bott was the target of two shots, him being in the open. Both hit but bounced off his armour (two 6's in his armour saving throws!). Cromwell was shot at which missed.



Bott got the message and moved into cover (1x2 on the reaction roll giving 1st phase action)

Cromwell was the target again and was lucky it missed. I wasn't and went down. 


As Cromwell tells it, he and Hari shot at the same guy, 4 shots all missed. He must have thought it was his lucky day. Until Wolf came round the building and laid him down. Brax took a shot at one and missed.


Another enemy bailed leaving the leader alone. He must be one tough cookie to have stayed!

Bott soon took him down (1x2 on the reaction roll giving 1st phase actions) leaving the crew pretty relieved except for me being down.


The crew held the field and searched for loot while I was attended to.



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Turn 4

(1) Upkeep & Ship Repairs No repairs necessary. Ship Upkeep 6 credits. 16 + 1= 17 - 6 = 11 Crew Upkeep 1 credit (2) Assign & resolve...