Saturday 25 February 2023

Hi!

Just a quick update on what I'm currently painting for Five Parsecs from Home. 

The first are Skaven Plague Monks. Stand-ins for the Feral race from Rattus Norvegicus in Ebaracum Galaxy. Upgraded to a formidable force with guns.


Some Necron Warriors for robotic sentries.


A picture to show a Necron Canoptek Wraith. It's bound to be lethal.


Lastly, a Haemotrope Reactor. I have the plasma conduits and this will look great attached to some piping.

The last two, like the plasma pipes and Necron power cells and doors posted in an earlier post, are from the Warhammer Imperial magazines/partworks. I certainly feel they are worth the £8.99 cost.


You will notice the paper buildings in the rear of the pictures. These are downloaded from The Wargames Vault. They are off-world habs. I think they look pretty good.


That is it for now.

Thanks' for dropping by. 

Saturday 18 February 2023

Five Parsecs from Home. Turn two

Let us now look how things stand.

5-Story points

18-Credits

3-Patrons

Weapons

Hunting rifle

Colony rifle

Shotgun

Gear

Sector Permit

2 x Stims

Gadgets

Displacer

Duplicator

Ship

25 Hull 

20 Cred debt

Crew

Cap - Reaction 1, Speed 5,  Combat 0, Toughness 3,  Savvy 1, Luck 1,  XP 3

Boosted leg, Infantry laser pistol

Wolf - Reaction 1, Speed, 4 Combat 0, Toughness 3, XP 0

Military rifle

 Brax - Reaction 1, Speed 4,  Combat 0, Toughness 3,  Savvy 1, XP 3

Infantry laser pistol, Boarding sabre

Botticelli - Reaction 2, Speed 4,  Combat 1, Toughness 4,  Savvy 2,

Pistol, close combat weapon (hammer)

Flash Hari - Reaction 1, Speed 4,  Combat 0, Toughness 3,  Savvy 0, XP 1

Rattle gun

Cromwell - Reaction 1, Speed 4,  Combat 0, Toughness 3,  Savvy 0, XP 0

Military rifle

Thursday 16 February 2023

Post battle. aar1 (turn 1)

That seems a nasty outcome with 3 injured.

I've seen enough YT videos and aar's online to know losing people in the first turn can end or, at least, put a downer on the game. 

This is how it played out:-

(1) Resolve Rival status - no rival

(2) Patron status - add patron to list of contracts

(3) Quest progress - N/A

(4) Pay - 3+2=5

(5) Battlefield finds  -Field not held. No finds

(6) Check for Invasion- N/A

(7) Gather the loot (79) Odds and ends. Roll on odds and ends table (26) Consumables x 2 Consumables 

(75 Stim pack

(94) Stim pack.

(8) Determine injuries and recovery

Hari - (39) crippling wound 1xD6 creds of surgery immediately or in sick bay for 3 turns. 3 creds paid.

Cromwell - (81) Knocked out. No long term effect

Wolf - (92) Knocked out. No long term effect

(9) Experience and character upgrade - 

3 xp Cap

3 xp Brax

(10) Invest in advanced training - I now have 19 creds. The lowest cost of training is 10. I will give training a miss.

(11) Purchase items - 

I can sell 3 items for 1 cred each. 

Using 3 creds I can roll on the military weapons, gear table or gadget table. 

I can also buy several weapons for 1 cred each. I will buy 1 shotgun. Creds now 18

I can, also, buy upgrades to the ship. Again, the lowest cost is 10 creds.

I think I will pass on all the rest until my creds are higher, tempting though each is.

(12) Campaign Events

(25) A shady character offers you a deal. Give 1 item of equipment then roll on trade table.

Gave colony rifle. Roll (55) Trade garbage! Roll on D6 5/6 receive 1 story point (4)!

(13) Character event

Flash Hari (15) Letter from home receive 1xp. Roll on D6, 5/6 receive a quest (1). No quest

(14) Check galactic war progress N/A

That is a huge relief. 

The thing is, it's only fooling yourself if you cheat in any way to save characters. There are story points and other things that can help in that.

Having the stims can prevent loses so I'm glad to have those, or any medical assistance!

I could have been in a better position if I had used the statistics properly. Remembering the boosted leg and dash.

Also, instead of using the hand flamer of the special character of the ferals I pushed him into the brawl with Botticelli. A wasted opportunity as with the snap shot.

Live and learn, as they say. And, luckily, they did live!

Wednesday 15 February 2023

Things go awry. Battle report/aar 1st turn

The job was essentially a show of force. A roll through of the given location to intimidate the gangers. It passed through my mind we were cannon fodder, gathering intelligence. An expendable asset before they sent in a team to do a full takeover.

Well, we couldn't complain. Work is work.

The area was on the very edge of town. An area for scrap, obsolete equipment. A veritable dumping ground. The area was the stomping ground for some ferals from the planet Rattus Norvegicus. Humanoid type scavengers. Fast, tough and mean.

We got to the area as unobtrusive as we could. We expected they knew we were coming. Information is always available if you pay the price asked.

Luckily the visibility was limited. The pre-dawn air was pretty heavy with dust born particles. That would help us a lot.

We had options as to our plan. They would likely be spread out as they wouldn't know where we would run through.

I decided we'd bowl on down the town ward side, along the plasma pipes and the back of the factory units as a group to maximise firepower, as opposed to swinging along the open country or through the scattered equipment. 

First move. Not a bad start


We went slowly (I forgot to Dash!)
It was going well until a feral popped up in front of Hari.


That's when the shooting started.  Hari was hit (stunned).
We laid down fire and Wolf took the kill.





The enemy came from our left through the debris, the fire obviously drawing them towards us. Hari took a shot and killed one (one enemy bailed).
Things started to get hairy. Hari and Bott ran forward (I remembered to dash!) Hari went down to enemy fire and Wolf was stunned by it. Our return fire stunned an enemy.


Bott moved into a brawl with two ferals


Exchange of fire, hoping to get some kills held us up

Our marksmanship wasn't as good as I had hoped. Luckily, neither was theirs. Cromwell takes one down. At least we are moving forward. Brax takes down another.
Bott wins one fight after stunning and being stunned in return in a stop-go brawl. (Stunned pushing away, then returning to the fight after over 2 or 3 turns). Brax moves up and finishes off the second feral that was fighting Bott. 
We are through!
Just then Cromwell and Wolf are hit and go down! as we exit the zone!



Sunday 12 February 2023

Pre-battle turn 1

 Patron mission 1

Deploy condition (98) Gloomy visibility

Objective - move through

Determine enemy - (45) hired muscle (54) feral mercenaries, 8 figures. Average with colony rifles. Specialist with hand flamer.

Crew minus -1 to seize initiative.

Ferals

Reaction  1, Speed 5, Combat 0, Toughness 3, Savvy 0

Colony rifle. Range 18'', 1 shot, damage 0

Hand flamer. Range 12'', 2 shots, damage 1


Crew

Cap

Displacer and Boosted leg

Reaction  2, Speed 5, Combat 0, Toughness 4, Savvy 1

Infantry laser. Range 30'', 1 shot, damage 0, Snap shot

Flash Hari

Reaction  1, Speed 5, Combat 0, Toughness 4, Savvy 0

Rattle gun. Range 24'', 3 shots, damage 0

Brax

Reaction  2, Speed 4, Combat 0, Toughness 3, Savvy 1

Infantry laser. Range 30'', 1 shot, damage 0, Snap shot

Wolf

Reaction  1, Speed 4, Combat 0, Toughness 3, Savvy 0

Military rifle. Range 24'', 1 shot, damage 0

Botticelli

Reaction  2, Speed 4, Combat 2, Toughness 4, Savvy 2

Hand gun. Range 12'', 1 shot, damage 0

Brawl, close combat Damage 1

Cromwell

Reaction  1, Speed 4, Combat 1, Toughness 3, Savvy 0

Military rifle. Range 24'', 1 shot, damage 0


All set. We headed out.


Table rolling for starting extras, turn 1

 Military weapons table

Low tech weapons - 26-infantry laser, 77 rattle gun

High tech - 52 Infantry laser

Gear

Sector permit

Gadget

Duplicator

Ship

94 - Colony ship

Debt - 1x D6 +20 = 24

Hull 25

Trait - standard issue

Rolling for the crew

The crew:-

Human - Wolf

Reaction-1; Speed-4, Combat-0, Toughness-3, Savvy-0

Background - (87) Industrial world. +1 gear (94) Steel boots

Motivation  (10) Fame. +1 story point

Class - (82) Bounty Hunter +1 rumour (8) tip from a contact, +1 low tech weapon (21) scrap pistol

Human -Cap

Reaction-1; Speed-4, Combat-0, Toughness3, Savvy-0

Background (71) Primitive or regressed world.  +1 low tech weapon (29) scrap pistol. +1 tough

Motivation (45) Technology. + 1 savvy, +1 gadget) (21) Boosted leg

Class (79) Troubleshooter. +1 reaction. + 1 gadget (25) Displacer

Human - Brax

Reaction-1; Speed-4, Combat-0, Toughness3, Savvy-0

Background (50) War torn hell hole. +1 military weapon (83) Boarding sabre. +1 reaction

Motivation (76) Faith. +1 rumour (5) old map . +1 story point

Class (54) Starship Crew. +1 savvy

Bot- Botticelli

Reaction-2; Speed-4, Combat-0, Toughness 4, Savvy-2

Background

Motivation

Class

Feral- Flash Hari

Reaction-1; Speed-4, Combat-0, Toughness3, Savvy-0

Background (14) Mining Colony. +1 tough

Motivation (92) Order. Patron. +1 story point

Class (46) Trader. +2 D6 creds (7 creds)

Human - Cromwell

Reaction-1; Speed-4, Combat-0, Toughness 3, Savvy-0

Background (37) Lower Megacity Class. +1 low tech weapon (52) colony rifle

Motivation (43) Truth. +1 rumour (1) extracted data file. +1 story point

Class (21) Soldier.+1 combat skill +1D6 creds (4 creds)

Turn 4

(1) Upkeep & Ship Repairs No repairs necessary. Ship Upkeep 6 credits. 16 + 1= 17 - 6 = 11 Crew Upkeep 1 credit (2) Assign & resolve...