Thursday 29 June 2023

Turn 3 post battle

(1) Resolve rival status
Rolled 3. Unity do not become rivals.
(2) Resolve patron status
Not taking this patron.
(3) Quest progress
N/A
(4) Get paid
1xd6=1(mission success raises it to minimum of 3) + 2 danger pay = 5 creds earned.
(5) Battlefield finds
88-vital info, add corporate patron to patrons list.
(6) Check for invasion
No invasion
(7) Gather the loot
83-rewards-77-ship parts discount of 3 creds.
(8) Determine Injuries & recovery
None sustained
(9) Experience & character upgrade
ALL crew members gain 3XP for completing the mission without injury.
Cap- +3XP
First to inflict casualty +1 =4 XP
Updated to 8XP
Upgrade +1 toughness (4) -6 XP = 2XP
BRAX - +3 XP.
Updated to 9 XP
Upgrade reactions to 2 -7XP = 2XP
WOLF-+3 XP =12XP 
Upgrade reactions to 2 -7XP = 5
Cromwell-+3XP =10XP
Upgrade toughness to 4 -6XP =4XP
Hari- +3XP = 4XP
Botticelli does not gain XP
(10) Advanced training
None undertaken
(11) Purchase items
None purchased
(12) campaign event
73-night of drinking, watching movies & playing cards. +1Story point
(13) Character event
Wolf-87-N/A
(14)Galactic war
N/A

Tuesday 13 June 2023

The delivery (turn 3 mission)

A simple delivery. In a Unity facility. Armed grunts. Heavy weapons. Possibly back-up of hundreds.
The trouble is, you can't go many places without a weapon. Just in case.
What are the likely to think if we turn up packing? Raid for weapons or supplies, I'd guess. They wouldn't wait to ask the questions. The lead, or lasers, would be flying in our direction before we could express our peaceful intentions. 
Well, the crew was ready. I sent Hari & Brax to approach through the shanty town (the delayed deployment).
Cromwell, Wolf, Bott and I approached through the crazy forest. Not that it gave us a lot cover.
I had given Bott the package and the boosted leg. Figured he could survive a couple of hits better than any of us.
The view coming from the crazy forest.
The view from the Unity facility.
Two grunts on the roof, two ground patrol.
Cromwell ran to a clump of bushes ( the only one on first move).
It brought a shot, which sounded like it was from a marksmanship rifle, from a grunts on the roof. Luckily it missed. Damn! This made it a more dangerous mission than even I expected.
Coming out of the forest the 3 of us dashed towards the cover of some containers.
No sign of Hari & Brax.
Wolf & Bott (1st activation) moved in close behind the containers.
The marksman and his buddy on the roof, both shot at Cromwell. Missed.  The other sentries advanced towards our position.They were about the same distance from the drop point than Bott. I moved up & Cromwell took a shot at his tormentors. Looked like he missed.
Hari & Brax showed. My spirits were raised though they weren't in a position to affect anything yet.
The grunts kept firing at Cromwell who had hunkered down. They missed, but not by much.
Hari was still out of range so moved up, Brax also moved up (1st act) into a position where he could shoot at something. His target was a little obscured, but he hit. Whatever, the armour was enough to stop it. It gave them something to think about.
Wolf moved round the container, shot and missed. I did the same but didn't. One down. We were both exposed to return fire. Cromwell took a shot and missed
The grunts didn't bail as I had hoped they would.
Was te distraction of Har, Brax and losing one man enough of a distraction? It seemed not with grunt only yards from the drop point. Bott stayed in cover, waiting his chance.
Hari moved into range of the guys on the roof. Three shots, two hits. He went down. Great shooting! 
I shot at the grunt. Missed. I could have, should have, ducked back. But I didn't want to leave Wolf exposed. He shot back and I was hit. My stim pack kicked in as I sank to the ground. 
The grunt on the roof took a shot at Cromwell. Missed again! He shot back. Missed. At least keeping each other busy.
Wolf shot at the grunt. Hit. But this grunt seemed impervious to lead.
Bott made his move. Just a few yards more!
It was now the grunt on the roof decided to bail judging it too exposed, being out numbered and out gunned.
Bott moved up (1st act) delivered the package to the base of the column.
The lone grunt decided to withdraw. Thankfully.
Our mission accomplished, we scoured the field as quickly as we could.

Sunday 11 June 2023

Turn 3

(1) Upkeep & ship repairs
1 cred crew upkeep
2 creds ship debt
No medical care
(2) Assign & resolve crew tasks
Cap- find Patron. Found (6+) 2 jobs.
Wealthy individual - danger pay +2. Time this turn +2. No extra benefits
Wealthy individual - danger pay +2. This turn. No extra benefits.
Took the 2nd offer.
Battle deployment, 74, 2 crew delayed.
No notable sights.
Mission objective - 3 - deliver.
Enemy- hired muscle-50-Unity Grunts.
No's +1, rolled 3 = 4 in total.
Panic1
Speed 5
Combat 1
Toughness 4
AI T = tactical movement
Weapons 2c infantry lasers + 1 marksman rifle.

Train - Wolf & Brax + 1 xp
Trade - Hari (41) & Cromwell (44) trade goods. Roll on arrival at new planet.

Botticelli - ship guard.

We are all set for another job. 
Going up against Unity is not in our interests but I took the job before knowing. Probably NOT in our interests to have THEM as rivals. Fingers crossed!

Thursday 8 June 2023

Logs

Update on the crew log and World record sheet.
Paying for the medical training used up the gains from the recent job and a little more besides. But I think it was a good decision if it helps in the long term.
Upgrading Hari should have benefits in the long term. I should have looked at the XP overall and upgraded more crew members for various abilities. That is one to remember for after the next job. 
Although the crew is surviving it is scraping around for creds. The meanness of the Patrons (low dice rolls for benefits) is a little irritating.
Although I haven't seen anything in the rules I've named the two wealthy patrons. I may name the corporations when it seems appropriate.
In the future, I would want to give bonuses to rolls for benefits where a patron has used the crew 3 or more times. 
Below are the current crew log and world record sheet 

Friday 2 June 2023

Post battle

(1) Rival status - No rival.
(2) New patron - wealthy individual
(3) Quest- no quest
(4) Pay-4 creds + 2 danger pay + 6 creds loot.
(5) - Battlefield finds- 
23 - usable goods, 1 stim pack. 
71- Debris, 1d3 +1 creds. Total 4 creds.
(6) - Invasion- no invasion.
(7) - Loot - 89 - rewards, 1 x suitable- 71- ship parts. Discount of next ship component purchase. 1d6 +2 = 6 creds discount.
(8) - Injuries, recovery. Cap - 95 - knocked out. No long term effects.
(9) - Experience. All, except Cap gain 3 exp.
Hari + 1 xp, 1 story point to upgrade to 3xp = +1 combat.
(10) - Training.
Cromwell Medic training. 1 cred + 20 cred = 21 creds.
(11) - Purchase items
3 creds, Gear table - 70 - Med Patch
(12) - Campaign event - 9 - new character. Decided to take the Story point.
(13) - Character event - Brax - 76 - feels grea! Ignore roll on injury table next roll. 
(14) Galactic war - no galactic war

Turn 4

(1) Upkeep & Ship Repairs No repairs necessary. Ship Upkeep 6 credits. 16 + 1= 17 - 6 = 11 Crew Upkeep 1 credit (2) Assign & resolve...