Sunday, 29 September 2024

Turn 4. Post battle activities

 Hi!

With some trepidation I started rolling the dice for the post battle activities:

1- Resolve rival status. Not a rival (That's a shame, I was hoping for regular bouts of skirmishing with them)

2-Patron Status. N/A

3-Quest. N/A

4-Pay. 6 Credits

5-Battlefield finds. Curious data stick

6-Invasion. No invasion

7-Loot. 74, Odds and ends. Roll on O/E sub-table. 64=Implants. 2=AI Companion. When making savvy rolls the character may roll twice and pick the better score. Cap will take this.

8-Casualties

Cap-98 School of hard knocks +1XP

Brax-51 Serious injury. Roll 1d3 +1 in sickbay. 1+1=2. 2 Turns in sickbay.

9-Experience & character upgrades

Wolf 4. 3 for surviving and 1 for first kill.

Cromwell 3. 3 for surviving

Hari 3. for surviving

Cap 1. became a casualty

Brax1. became a casualty

10-Training

No training

11-Purchase Items. Nil

12-Campaign Event. 51, bad reputation. -1 Patron. Hugo Furst has had his ear bent by slanderous accusations against us and is cutting ties. Our reputation is solid if he cared to investigate. We get results! We learn this later.

13-Character event. 28 Motivation. 94 Order. Caps motivation is changing to order from Tech. Working for corporations and governmental organisations has shown him things can be better with some level of order. It's not something he was ever comfortable with before

14-Galactic War. N/A


Having been checked out, I resolved to tackle the Hawkwind Industry job straight away. 

I decided that having the same conditions for danger pay wasn't good business. Some jobs will obviously be more hazardous than others. Having the same reward didn't seem right.


Danger Pay - 5 = 2 credits

Benefits - 1 = None

Hazards -  6 = none

Conditions - 7 = Yes. 2-Demanding. Danger pay only if successful. (Swings and roundabouts come to mind!)

Deployment conditions -  65. Surprise

Notable sights - 95 - Curious item. 2 - can be sold for 1 credit.

Objective - 5 - Move through. Exit 2 crew members off opposite side of board.

Enemy - 24 Criminal elements. 49 - Gene Renegades. 

That's a new one. Devotees of post-growth genetic reconfiguration, they can take the form of everything from a woman with blue skin to cat-bear-people. 

I can use a mix of alien models so a good use of those not yet used.






Sunday, 22 September 2024

Turn 4, Battle report/aar

It sounded an easy gig. Roll up to the pumping and generating site and secure it for a visiting dignitary for the Sector Government. At least it started well.


Maybe we were a little casual as we approached. Striding quickly, Cap went ahead. As we approached the generator we heard a shot. 

The civilian walks towards the Exotics to warn them off.


One shot and down he went

Cap ordered Me and Bot to the right to cover from the pipe, Cromwell and Hari to the left where the med-centres were. The Cap and Brax went between, ready for trouble.

Then another shot rang out. The second mechanic decided to be aggressive running towards the Exotics and the rifle armed hotshot on the gantry sent him to Haven (an expression used on Verulamium to denote a kill).

We stepped forward, ready for a fight. Cap got off the first shot, missing one as she approached a building in his line of sight. It caught her completely off guard.

Bott and I reached the pipe and lined up shots. And missed.

Another female ran for the cover of the palletised stores.


They certainly moved like a professional crew. And the one that the Cap shot at brought him low. Brax ran to administer a stim-pack and he got up. She laid them both low. One hell of a woman if she had been on our side.


I took down the one behind the pallet and Bot the leader behind the centre tank.. Flash Hari took two down, one flanking to our left. 


and the Hotshot who took down the Cap and Brax.



Cromwell the other flanking our left.


The remaining gang member, up in the gantry, decided to call it a day and withdrew. We moved in, securing the area. Warned off the VIP in case there was some retaliation and ordered a med-evac for Cap and Brax.

Now we aim to clear up and prepare for any retaliation before exiting and claiming our dues.

We all hope Cap and Brax fight through.


That was a tough job. The twin laser-pistols proved more than handy when withing range. We out ranged them with our weapons but, once again, missed shots aplenty from both sides made it a tense mission. Not that they had a lot of luck on shooting beside 4 shots.

I had the notion after Cap and Brax went down that they would force the CSI off the site and claim victory.

They had already looted two buildings and downloaded computer codes before Cap fired. That would have been some haul.

Next is the after-battle sequence and finding out if they are rivals. And if Cap and Brax survive their injuries




 

Tuesday, 17 September 2024

Turn 4 Battle set-up

 Hi!

The Exotics have come to scavenge equipment for use or sale at a pumping and generating plant not expecting anything more than civilian workers.


Two with hand laser and combat knife.

Three with two hand lasers

One with a military rifle.

The field of search.


I diced to see where the Exotics came on and a rough position for the two workers. 

the workers movement on seeing either crew will be diced for. As it is an octagonal table I used an 8 sided dice to decide entries and movement.

Tuesday, 10 September 2024

Working out a setting and a new enemy force.

 Hi!

Just trying out a setting for the next game.

I'm changing the setting and the opponents. The setting will be industrial and I will be using the 9th District Vipers AKA The Exotics.



 



Definitely need some more buildings, like the med-centre and offices. I may also use the Necron power units from the GW also.

The Battle of Verulamium battle report/aar

The ponderous enemy had made progress across the land against the sparse Unity forces deployed on Verulamium. Concentrating to attack the ci...